Entrepreneur, early stage investor, and cryptocurrency guru Malcom CasSelle can apparently see the future. According to him cryptocurrency will become mainstream through the gaming market, and his new decentralized platform WAX will get the ball rolling.
Malcolm CasSelle is graduate of MIT and Stanford Univeristy, holding both a bachelor’s and master’s degree in computer sciences form both institutions respectively. His career began in 1995 when he founded his first website NetNoir. Since then he has been bouncing around the virtual world like a ping pong ball. In 2012 he became CEO of a global social network for gamers called Xfire, became CEO of an online paywall solution company called MediaPass in 2013, and is currently the CIO of OPSkins.
CasSelle’s expertise has already led OPSkins to become a top global seller of digital assets, as well as the largest Bitcoin merchant on earth. Now he is going to take the company into the decentralized zone with WAX. Worldwide Asset eXchange is a P2P network operating in a decentralized market. It allows players to trade assets with other players cross platform, which a huge development as it gives gamers an actual return of investment. WAX is able to accomplish this with the use of blockchains to avoid fragmentation and fraud.
Most gaming markets exist in a centralized marketplace, which provides security but limits what can be done. Players cannot sell their digital wares to other players, and currency can stay only within one game. WAX changes that by using a decentralized marketplace. Using blockchains, WAX creates smart lists through tokenization. The lists create protection from fraud, and avoid fragmentation.
CasSelle, who has also been an early stage investor in Facebook and Zynga, has been present for many innovations over the years. His investment and knowledge of cryptocurrency have allowed OPSkins to enjoy much success. In a recent statement he advocated that WAX could very well take cryptocurrency mainstream. He may be right as many experts look to the gaming industry as the one to do it. Gamers have been using digital assets longer than anybody.